2.8 Hours is, in essence, a terrifying orienteering adventure. It’s the zombie apocalypse and you have just under three hours to work your way around a series of locations to reach the safe area. And the zombie disco. At each location is a ‘survivor’ who provides the next co-ordinates and along the way are, of course, the undead. Kitted out in apocalyptic attire they are exceedingly fast, malicious and desperately rabid in their attempt to generate more of their kind. The streets of Glasgow have never felt so fraught with terror (which is saying something) and while a few zombies roam about, the larger, more determined hoards are skulking in car parks, abandoned warehouses, alleyways and kids’ play areas; all of which the participants must frequent.
'Cuddles' |
High points of the evening included our three-storey adventure in the NCP car park behind Union Street, racing up and down flights of stairs trying to reach the zombie cowering with a bag of sweets; we needed one for the next clue. Another was finding ourselves up against five zombies in an enclosed maze-like space set apart with metal fencing whilst our ‘survivor’ yelled at us to hurry up and reach her for the next clue. My heart sank when one of our group became trapped and the zombies descended. Three of us who had made through sped off round the perimeters of the fencing and danced provocatively (and ridiculously) in their direction. I flashed my midriff taunting one interested female zombie, ‘Come and get the flesh!’. Amazingly our efforts paid off and our straggler was able to race to safety. Just. It felt wonderful and I smile now as I write this.
my infection |
2.8 Hours is one of those nights you never expect to experience and it’s all the more fun for it. The intensity is a major buzz, though our group agreed we’d have felt more on edge had we bumped into more zombies in the streets, rendering the experience a bit more debilitating and unpredictable. Still in its infancy, the makers of 2.8 are scouting potential cities for further apocalyptic adventure. All I’d say is that if you get the opportunity to go, I’d strongly encourage you to take it.
Rich and I devouring Douglas, our only survivor
6 comments:
this looks amazing... I'm really jealous! Although... I was a complete wimp at the Universal Halloween thing, so I would probably have been pretty pants at this.
I think the thought of them is worse and once you see them survival kicks in. It was such fun and Gillian, Doug's ex-flatmate enjoyed it - I really wouldn't have pegged her as the type.
Hi, just found this whilst looking for reviews of 2.8 Hours Later. I totally agree about wishing there had been more zombies on the streets - it would have made the journey between the safe points more fun and more fraught.
Brilliant game but needs a bit more hyp and advertisement! Love the review, very witty! Maybe some infected dogs would add to the atmosphere!!?
Just had read at your bloc on 2.8 hours later, and it describes the game down to a tee.
I played a chaser Zombie over two nights, one on Buchanan Street and then at the end just before the survivor camp. I have never had so much fun screaming at the top of my voice and chasing gamers thought the streets of Glasgow trying to eat their brains!
I never got to play as a survivor but happy I made the game better for the players.
Let's hope the guys and gals @ Slingshot bring another Zombie apocalypse to Glasgow again next year....
I was a zombie on Sauchiehall Street on Friday, then did the run itself on Saturday. It was tremendous on both occasions for very different reasons.
Like kev106 said below, being a zombie wolf amongst the sheep was so exhilirating :D
The reason why there weren't more zombies prowling the streets was one of safety - we couldn't risk chasing someone onto a road (it was the number one rule in Zombie School), hence why those encounters in public spaces were confined to pedestrianised areas.
It also made the zombie-filled set pieces extra special - the last kill zone felt very real!
Post a Comment